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The tessellation detail to be used for generating the mesh for the associated sprite if the SpriteMode is set to Single.

Unity import settings script. How can I edit model import settings from a script?. If you modify the import settings for an asset, or make a change to the source file in the Asset folder, will cause Unity to re-import the asset again to reflect your new changes. Use Scripted Importers to write custom Asset importers in C# for file formats not natively supported by Unity.

The import settings for this Asset will appear in the Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, alowing you to inspect and edit the values. Each type of asset that Unity supports has a set of Import Settings, which affect how the asset appears or behaves. Sprite texture import mode.

Create a custom importer by specializing the abstract class ScriptedImporter and applying the ScriptedImporter attribute. To view an Asset’s import settings, select the Asset in the Project View. This registers your custom importer to handle one or more file extensions.

I'd like to write to the animation names and frame ranges on the import settings, and make those changes stick. I get a lot of model assets in the form of an animated model file and a text file listing the animation names and frame ranges. The import settings for this asset will appear in the Inspector.

The number of pixels in the sprite that correspond to one unit in world space. To view an asset’s import settings, select the asset in the Project View. The options that are displayed will vary depending on the type of asset that is selected.

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